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Showing posts from March, 2023

NPC Focus - Pépin Rey

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Pépin Rey is a houngan who dwells in a modest shack to the northwest of Ville des Marai, where the western bayou begins to reclaim the land. The structure is unremarkable at a glance - weathered wood, a low porch, and the constant presence of damp air and drifting insects - yet it has become a place of quiet significance. From this isolated edge, Pépin offers guidance and counsel to the vaudouists of the city, serving as a steady voice shaped by experience rather than authority. Though he firmly rejects the title, he is widely regarded as their unofficial leader, a role he neither sought nor fully accepts. His reputation carries a weight that makes open displays of power unnecessary. Three decades ago, Pépin was responsible for the death of Baron Glegali , an event that has since passed into the realm of story and cautionary tale. Whether spoken of with reverence or unease, the memory of that act lingers, shaping how others approach him. It is not fear alone that surrounds him, but a...

NPC Focus - Robert Beaulieu

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Robert Beaulieu is the proprietor of Le Café du Ris de Veau - the Sweetbread Café - widely regarded as the most popular café in all of Ville des Marais. Situated a short walk from the Keep, the establishment is open-air and constantly alive with the quiet hum of conversation, clinking cups, and the steady rhythm of daily life. Its reputation rests on its coffee, which ranges from mild and smooth to deeply bitter and intensely strong, with a dark roast blended with chicory standing as the clear favorite among regulars. Alongside this, the café offers a wide selection of pastries and beignets, most generously dusted in powdered sugar, creating a balance of richness and comfort that keeps patrons returning. In recent months, Robert has introduced a new offering - an elven fritter - which has quickly become a point of pride for the café. Light, subtly sweet, and crafted with careful attention to texture, it has earned him considerable goodwill within the city’s elven community. This additi...

Villain Focus - Papa Abélard Delacroix

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Papa Abélard Delacroix is spoken of in Ville des Marais the way one speaks of a distant storm - always present on the horizon, never quite gone, and never quite the same from one telling to the next. Once a man of refinement and influence, he was born into wealth, ceremony, and expectation. He moved easily among the upper houses, his manners impeccable, his tastes cultivated. But beneath the polish, there was a quiet discontent - an unease that the life he had been given was not the life he was meant to live. That discontent became a doorway. In time, Abélard turned his attention away from salons and society, and toward the hidden currents that flow beneath the city - the bayou, the spirits within it, and the older powers that linger beyond polite recognition. It was there he encountered Beraie , a malevolent loa whose whispers offered not comfort, but possibility. She did not demand devotion in the way of temples. She offered knowledge, and Abélard proved eager to learn. As his unders...

NPC Focus - Comtesse Marjolaine Laurent

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Comtesse Marjolaine Laurent stands at the center of both faith and authority within Ville des Marai, serving as the head of the Temple of Cavdes - the largest and most influential religious institution in the city. Her presence is unmistakable: composed, commanding, and unyielding in matters of conviction. She is not merely a spiritual leader, but a figure of structure and discipline, one whose belief is matched by capability. As Grandmistress of the Order of the Silver Rose, she commands both reverence and obedience, her influence extending well beyond the temple walls into the broader machinery of the city itself. Her role is not ceremonial. Marjolaine is deeply involved in the day-to-day governance of security throughout Ville des Marai, with particular attention given to the Noble District and its surrounding quarters. Under her oversight, order is maintained with a steady and measured hand. She is known for her fairness - firm where necessary, but never arbitrary. Justice, in her...

NPC Focus - Gerde Benthammer

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Gerde Benthammer, the dwarven founder of The Bent Hammer metalsmithing shop, is both a master craftswoman and a well-known figure within her district. Born with a bent spine, she endured a difficult youth marked by ridicule, yet she refused to let it define or limit her. Instead, she cultivated a disarming warmth and easy friendliness that has, over time, reshaped how others see her. Where once there was mockery, there is now respect - and in many cases, genuine affection. Her presence in the workshop is constant and steady, her posture bowed but her will unyielding. Her work speaks with a clarity that requires no embellishment. Armor and weapons bearing her mark are of masterwork quality without exception, crafted with a precision and durability that have earned her a loyal clientele across all classes. Though her skill would justify far higher prices, Gerde charges only modestly above standard rates, making excellence accessible in a way that reflects both confidence and intent. The...

NPC Focus - Sam Smorkle

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Sam - “Samantha iws too fowmaw!” - Smorkle is a goblin barmaid at one of the busiest and most beloved taverns in Ville des Marai: L’elfe Dragueur . To most, she is little more than a cheerful nuisance - overworked, underpaid, and endlessly chattering in a childish, almost ridiculous manner. That is precisely how she prefers it. Behind the wide grin and playful affectation lies one of the most informed minds in the city. Sam is exceptionally well-educated by goblin standards - and, truthfully, by most standards - and operates as one of the most effective information brokers in Ville des Marai. She deliberately masks her intelligence beneath a veneer of silliness, speaking in an exaggerated, almost infantile cadence that causes most to underestimate her within seconds. Those who make that mistake rarely realize it. Sam’s true talent lies not just in what she knows, but in how quickly she learns. She reads people with unsettling accuracy - posture, tone, coin, and intent all weighed ...

NPC Focus - Marquise Désirée Fournier

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Mayor Marquise Désirée Fournier, widow of the late Mayor Marquise Gaston Fournier, now stands as both the heart and voice of Ville des Marai . Though she was never formally elected, the city embraced her without hesitation - lifted into power by equal parts public adoration and shared mourning. What began as sympathy has since transformed into genuine loyalty, for Désirée has proven herself a ruler not of title, but of presence. Under her guidance, the city has taken on a more generous rhythm. Most notably, she has granted the working class a weekly day of rest - an unheard-of indulgence in many lands, yet here it is celebrated as an extension of the city’s deeply rooted culture of revelry and resilience. Even the nobility, ever watchful of their own interests, have accepted this decree - not as a loss, but as a contribution to the living spirit that defines Ville des Marai. Unlike many who govern from balconies and behind closed doors, Désirée walks her ...

Color Focus - Religion and Spirit Worship

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Deity Worship The people of Ville des Marie are quite religious, and follow many Gods and Goddesses. While there are quite a few churches in the city, certain Gods and Goddesses are considered too dangerous and there are no official churches that have been built in their name. These "outlaw" deities still have plenty of worshipers, but their worship is kept secret for the most part. They are denoted in italics on the following list. Amtia - Goddess of love and childbirth.  Alignment: Chaotic Good. Favored weapon: None. Domains: Family, Good, Pleasure Bridia - Goddess of sacrifice and protection.  Alignment: Lawful Good. Favored weapon: None Domains: Denial, Devotion, Protection Cavdes - God of paladins.  Alignment: Lawful Good. Favored weapon: Longsword. Domains: Exorcism, Good, Sun Danreus - God of the journey and animals.  Alignment: Neutral Good. Favored weapon: Staff. Domains: Animal, Travel, Wood Edmos - God of power and domination.  Alignment: Lawful Evil....

Color Focus - Humanoid Races of Ville des Marai

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     Humanoids of all sort can be found in Ville des Marai. An individual's skin color simply denotes where upon the globe they originally stem from, with lighter skinned individuals coming from the more northernly lands and dark skinned individuals coming from the equator (melanin protects the skin from the rays of the sun, causing it to be darker). The various different types within each race that can be found are as follows (and please note that there are zero physical, mental or social differences between each type within the human races, and as such the basic human character race applies to all ): Human • Créole - The créole are a beautiful blending of northerners that come from lands far across the great Atlantyke Sea and those from the southern reaches that settled in the area. They often have dark to light brown skin, bright blue, brown or green eyes and curly dark hair. Their accent is considered to be quite musical, and most names of people, places and things co...

Color Focus - Local Fauna

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Local Fauna      Though the local swamplands are known for their plethora of interesting plant life, these ecosystems also house an immense amount of animal life. From native reptiles to invasive rodents, this region boasts a immense blend of wetland animals. The following is far from totality, and only represents a humble number of animals to be found in this wild and bountiful landscape. Alligator The alligator is the most sought-after inhabitant of the swamp and the largest reptile in the area, a creature both feared and respected by those who make their living among the waterways. Their size is often estimated by the number of inches between the eyes and the end of the snout, a method passed down through generations of hunters and guides. These reptiles are long-lived, capable of reaching up to 80 years, and in that time they become deeply entrenched in their territory, often remaining in the same stretch of water for decades. They are ambush predators, relying on p...